The Call of Duty Companion App connected players to stats, progression, social features, esports, commerce, and live-service updates across iOS and Android. I co-led product design and led visual design, helping define the product vision, user experience, and visual direction for a shipped mobile platform used by millions of players.
Role
Lead UI Designer / Product Designer
Focus
Mobile UX, product design, visual design, player stats, progression, social systems, esports, commerce, and live-service engagement
Impact
Helped shape and ship a mobile companion product that reached more than 10 million downloads while supporting player engagement across the Call of Duty ecosystem.


Feature Spotlight: Missions 
Missions explored a weekly set of objectives players could choose from and complete with friends to earn rewards. By surfacing missions inside the companion experience and making squad invites easy to start from anywhere, the feature encouraged players to re-engage and jump back into the game.
Browse Missions

Players can filter missions by type and duration, review requirements, and choose an objective that fits how they want to play.
Select Squad
After choosing a mission, players are prompted to select a squad and review the mission before starting.
Track Progress
Players can monitor mission status, understand what remains, and stay oriented as objectives progress.
Earn Rewards
After completing a mission, players can review their score and use earned points in the rewards section.
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