I've been designing since 2008. The last nine years in games — five at Activision, four at PlayStation.
At PlayStation I was one of three founding designers on Portal. I owned the core system surfaces — home, Quick Menu, settings, notifications, lock screen — and co-led the design system. At Activision I led design on the Call of Duty companion app and Combat Record, the stats screen inside Modern Warfare II.
I studied industrial design and expected to make objects. I make the software inside them instead. The hardware, the system, and the app are one thing to whoever's holding it, even when three teams built them.
I work best early, before anyone's decided what a thing is. I prototype in Figma and in code, lately with Claude and Cursor.